![]() ![]() Sliding allows you to proceed ahead when in that position, and that is easy to get into and out of, but it doesn't help in that situation. You may find yourself pointing in the completely wrong direction in this, and righting yourself is one of the biggest problems. Heck, this does a great job of training you with the tutorial that is quickly gone through, and if you happen to forget, you can always go back and practice there. Not only do you hold the Wii-Mote sideways like a steering wheel, you jut it up or to one of the sides(sometimes combined with the arrow pad) to pull off the aforementioned maneuvers, so it's incredibly immersive(you really feel like you're the one doing these things) and easy to get into to boot(yet allowing for a pretty reasonable range of moves). That actually also grants you points, so if you think you aren't doing as well as you should(from where you place), try doing that more. Land on or bump into the others, and try to get them out of control, by jumping, doing somersaults, tossing yourself sideways into them, launching yourself ahead, and spinning. ![]() Yes, you can fight each other, and this goes into slow-mo whenever you hit with one of them(that's as far as they could go in doing the stylish thing, the cinematography is standard in this, of course). You can take damage from running into the obstacles(only one type) on the track(there are also these things that let you briefly accelerate, keep an eye out, they can really make a difference), and from the Car-Fu. Why not something about any vehicle that explodes being out of the match, instead of it merely being delayed a bit? Yes, your mode of transportation has health in this, and if it runs out, "boom". The menus are kind of lazily(very cut and paste) and minimalistically done, and there are essentially no rule settings, you can choose arena and AI amount/difficulty from four levels. thankfully, as it covers important things). They'll taunt you(and yes, the tone is somewhat childish to all of this) every time you pass them or vice versa, and this can be kind of annoying(you can choose not to have the headshot and subtitles appear. There are about a dozen and a half characters(most have to be unlocked, along with cheat codes(purely basic, "playing around with the code" stuff, they can be amusing enough) and a short compilation of concept art), each with their own car(and you can't make changes to it) with different stats(the usual, handling, strength, etc.). All of them are colorful, with tight corners and several have insane loops(you *will* drive upside down, repeatedly, in this, gravity gets broken like nobody's business, so during that, don't take your foot off the pedal, you'll fall off!). I think the same is true of the tracks(please don't ask me if they're from the cartoon, I barely know of its existence), all 5(two laps to each, if length varies) of them(well, they made a couple of versions of each, at least), with a Las Vegas style one, one that takes you by and into(!) a volcano, one that's like being in a pinball machine and an island one. There may be new designs in this, but I certainly don't recall anyone in the motion picture not also in this, and yes, the leads do have the same voices(including Lost's Jack Shepard, and the hot Christina Ricci). All they had to do was program and draw what was already there. With this one, this portion of the film was essentially already a video-game, only you weren't given a joystick. They're rushed, they're forced to follow whatever they are an adaptation of(especially when that's a movie), they're glitchy and they are occasionally downright incomplete(not the case here). This one fits the latter, not really the former. ![]() Licensed games tend to suck, and are certainly hardly ever great. ![]()
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